Chapter 1. Video games. A way to change communication languages
Chapter 2. Interactive environments for involvement and motivation for learning
Chapter 3. How do players learn to learn while playing
Chapter 4. Reviewing solutions for augmented and virtual reality
Chapter 5. The role of video games in education
Chapter 6. Educational video games. An overview
Chapter 7. Video games as educational tools
Chapter 8. Main achievements of mobile learning through the use of educational applications
Chapter 9. Gamification and self_directed learning. The use of mobile applications in education and lifelong learning
Chapter 10. Social media and education. Main challenges, strengths and weaknesses of mobile apps in education
Chapter 11. Video games, apps and education in the field of pre-primary and primary education
Chapter 12. Assessment in video games and educational apps-based learning in upper secondary and post-secondary non-tertiary education
Chapter 13. Assessment in video games and educational apps-based learning in tertiary education
Chapter 14. From video games to work. Interactive languages and three-dimensional environments as reference models in tomorrow's professions
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